![]() so you could carry 4x Bandages on one hero). The Lashing Tides trophy allows you to stack inventory items two counts higher (e.g. Regarded as the most difficult region by developer Red Hook, don't let it intimidate you as it's not actually much worse than the others, apart from maybe the boss. ![]() * Bumper's Crop (+50% max health -50% Deathblow RES)ĭinner Cart (obstacles) Livestock (DIS, move) Black Phillip (DIS, move) Lord (DIS, move, obstacles) Pray for some that penetrate Blight resistance as you'll need it for the Lair boss. Man at Arms' Bellow will be helpful to counter all the Riposte from the animals. Corpse clear will prove important to counter various skills. Blind on Lady and Lord can do well to counter Shuffle, as can the usual Ceremonial Drum and trinkets. It's better with tanky comps, but any would be happy to have it.īlight, Disease, and Shuffle are most of what you have to worry about here this is the region where you really have to care about your Disease resistance, lest you pay for it the rest of your expedition (potentially). While it reduces your Deathblow resistance, you couldn't rely on that anyway, and with that much HP, the only way you're dying is from misplays. Meanwhile Bumper's Crop trophy is straight up the best in the game, granting +50% max health, putting some heroes over the 100HP threshold alongside an item or two. This is more helpful in the late game when you've fully unlocked Intrepid Coast and Working Fields early on, anything you get rid of you didn't really need anyway. The Harvest's Bounty trophy adds 25 slots to your inventory. Immolatist (healing) Her Ladyship (healing, resurrect, Stress, Burn) * Complete Catalogue (Enemy team: 3 Burn on crit Your team: 3 Burn (25%) Most team comps should fare well here, provided they can deal with Stress well. Don't let that stop you from bringing Arsonist to the region, however, as items and trinkets can go a long way to mitigating enemy resistance, and she's more effective against the Lair boss than you'd think. Naturally, they're all resistant to Burn. Trinkets favour Burn heroes (namely Arsonist) and high speed heroes like Jester.Įnemies primarily deal Burn and Stress damage, so Plague Doctor, Jester, and/or Man at Arms are recommended, as are items that deal with both. Naturally, you'll want this for a crit-heavy team that can deal with Burn (likely via Plague Doctor's Battlefield Medicine). The Complete Catalogue trophy, in contrast, is a niche item that applies 3 Burn to enemies upon crit while cursing your team with a 25% chance to start with 3 Burn at combat start. And if you're early in your run, it's great for tracking down Shrines of Reflection. This is more powerful than some give it credit for, as information is potent in Darkest Dungeon 2, allowing you to optimize each region fully, yielding indirect benefits to combat prowess. The Unabriged Edition trophy increases scouting by 100%, meaning you'll always know where you're going. ![]() Physical (block tokens, weak, vulnerable, strength, etc) * Drummer (buffs) * Arbalest (range) * Bishop (resurrect) * General's Dream (Immobilizes your team and doubles corpse damage) Shy away from skills like Point Blank and dancing comps in general. ![]() The boss likes to immobilize you, so it's best if your comp doesn't like to move (or at least doesn't need to). Blight and Bleed are the common debuffs here, so pack items and skills that deal with them, while enemies are resistant to Bleed. Naturally, it's better to simply be a damage over time comp instead. Block tokens are common, so physical comps will want skills and items that deal with them, or some damage over time to mitigate this weakness. Corpse removal is handy to push the backline up and to shut off the Bishop's resurrection. The corpse damage is often incidental but could be welcome if your team otherwise lacks corpse removal but not an AoE (thus making it double as corpse removal).Īs for enemies, common backline nuisances like the Drummer and Arabalest mean you'll want a comp that can hit the backline reliably. uses skills like Point Blank) as they can just use their best skills at all times, not needing to reposition (in turn freeing up room for more skills they couldn't otherwise use). Both are strong for any comp Dream is especially effective with a dancing team (i.e. ![]() The Nightmare's End trophy given by the Lair boss in The Tangle reduces trinket prices by 75%, while General's Dream immobilizes your team and doubles corpse damage. ![]()
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